iFoodAR: augmented reality for high school food design technology

Nur Ain Safura Azizoon, Wan Nurlisa Wan Ahmad, Qistina Ahmad Fizal, Tang Jing Rui, Mohd Yusof Kamaruzaman

Abstract


Technology is advancing with the times. Augmented reality (AR) received great attention in education because it focuses on technology that connects the real and virtual worlds in real-time. The blending of AR technology and educational content aims to generate innovative thinking that can improve the effectiveness of teaching and learning for students in real-life scenarios. This study aimed to develop an AR module and application (apps.) for high school students to learn about food technology. Five phases of the analysis, design, development, implementation, and evaluation (ADDIE) model were used to develop food technology applications in the classroom based on AR technology. An interview was conducted to obtain the usability of the AR module from the selected expert. The results showed that iFoodAR fulfilled the requirement in line with the standard curriculum and assessment document (DSKP) of the Malaysian Ministry of Education and gained positive feedback on using AR in the classroom from the expert teachers. It is concluded that iFoodAR apps have the potential to cater the diversity learning styles, leading to a shift in teaching methods incorporating more interactive and visually stimulating learning experiences.

Keywords


ADDIE; AR application; Augmented reality; Cognitive theory; Food design technology

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DOI: http://doi.org/10.11591/ijere.v14i1.29702

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International Journal of Evaluation and Research in Education (IJERE)
p-ISSN: 2252-8822, e-ISSN: 2620-5440
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