A Discriminant Analysis Of The Perception On Mobile-Based Interactive Learning Media Use In Archiving Course Completion

Patni Ninghardjanti, Chairul Huda Atma Dirgatama

Abstract


This research analyzes the discriminant of different categories of successfully passing and remedial students based on the perception on mobile-based interactive archiving media. The research method employed was quantitative approach with questionnaire instrument. The questionnaire was distributed to students attending archiving class using interactive archiving media having been developed by the author previously. Data analysis involved prerequisite test analysis including validity and reliability tests. Data was then analyzed using discriminant analysis model with SPSS version 23 application software. The result of research showed that 1) there is a significant difference of perception on interactive media between successfully passing and remedial students, 2) media originality variable is the one determining the significance of difference, and 3) discrimination model has high accuracy, so that this research can be used for further research and development with similar theme and variable.

Keywords


Perception; Mobile Learning; Learning Media; Arciving Course; Education

References


Budiman, Abdul, M. (2012). Mobile Learning, Penelitian pendidikan. Bandung: Universitas Pendidikan Indonesia (UPI).

Abdulrahaman, M. D., Faruk, N., Oloyede, A. A., Surajudeen-Bakinde, N. T., Olawoyin, L. A., Mejabi, O. V., … Azeez, A. L. (2020). Multimedia tools in the teaching and learning processes: A systematic review. Heliyon, 6(11), e05312. https://doi.org/10.1016/j.heliyon.2020.e05312

Amir, M. F., Fediyanto, N., Rudyanto, H. E., Nur Afifah, D. S., & Tortop, H. S. (2020). Elementary students’ perceptions of 3Dmetric: A cross-sectional study. Heliyon, 6(6). https://doi.org/10.1016/j.heliyon.2020.e04052

Anksorus, H., & Bradley, C. L. (2020). Using social media and focused learning activities to impact self-efficacy of empathy. Currents in Pharmacy Teaching and Learning, 12(6), 741–750. https://doi.org/10.1016/j.cptl.2020.01.019

Arikunto, S. (2016). Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.

Armansyah, F., Sulton, S., & Sulthoni, S. (2019). Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi. Jurnal Kajian Teknologi Pendidikan, 2(3), 224–229. https://doi.org/10.17977/um038v2i32019p224

Aznar-Díaz, I., Hinojo-Lucena, F. J., Cáceres-Reche, M. P., & Romero-Rodríguez, J. M. (2020). Analysis of the determining factors of good teaching practices of mobile learning at the Spanish University. An explanatory model. Computers and Education, 159(September). https://doi.org/10.1016/j.compedu.2020.104007

Banegas, D. L., Loutayf, M. S., Company, S., Alemán, M. J., & Roberts, G. (2020). Learning to write book reviews for publication: A collaborative action research study on student-teachers’ perceptions, motivation, and self-efficacy. System, 95, 102371. https://doi.org/10.1016/j.system.2020.102371

Chaplin. (2011). Kamus Lengkap Psikologi. Jakarta: PT. RajaGrafindo Persada.

Gan, B., Menkhoff, T., & Smith, R. (2015). Enhancing students’ learning process through interactive digital media: New opportunities for collaborative learning. Computers in Human Behavior, 51, 652–663. https://doi.org/10.1016/j.chb.2014.12.048

Greene, K., Ray, A. E., Choi, H. J., Glenn, S. D., Lyons, R. E., & Hecht, M. L. (2020). Short term effects of the REAL media e-learning media literacy substance prevention curriculum: An RCT of adolescents disseminated through a community organization. Drug and Alcohol Dependence, 214(July), 108170. https://doi.org/10.1016/j.drugalcdep.2020.108170

Hamadi, M., El-Den, J., Azam, S., & Sriratanaviriyakul, N. (2021). Integrating social media as cooperative learning tool in higher education classrooms: An empirical study. Journal of King Saud University - Computer and Information Sciences, (xxxx). https://doi.org/10.1016/j.jksuci.2020.12.007

Hamidi, F., Kharamideh, Z. M., & Ghorbandordinejad, F. (2011). Comparison of the training effects of interactive multimedia (CDs) and non-interactive media (films) on increasing learning speed, accuracy and memorization in biological science course. Procedia Computer Science, 3, 144–148. https://doi.org/10.1016/j.procs.2010.12.025

Hatlevik, O. E., Ottestad, G., & Throndsen, I. (2015). Predictors of digital competence in 7th grade: A multilevel analysis. Journal of Computer Assisted Learning, 31(3), 220–231. https://doi.org/10.1111/jcal.12065

Kaur, D. P., Mantri, A., & Horan, B. (2020). Enhancing student motivation with use of augmented reality for interactive learning in engineering education. Procedia Computer Science, 172(2019), 881–885. https://doi.org/10.1016/j.procs.2020.05.127

Liu, Q., Chen, H., & Crabbe, M. J. C. (2021). Interactive Study of Multimedia and Virtual Technology in Art Education. International Journal of Emerging Technologies in Learning (iJET), 16(1), 80. https://doi.org/10.3991/ijet.v16i01.18227

Mulà, I., Tilbury, D., Ryan, A., Mader, M., Dlouhá, J., Mader, C., … Alba, D. (2017). Catalysing change in higher education for sustainable development. Int. J. Sustain. High. Educ., 18(5), 798–820.

Munir. (2015). Multimedia Konsep dan Aplikasi dalam Pendidikan. Bandung: Alfa Beta.

Nobre, J. N. P., Vinolas Prat, B., Santos, J. N., Santos, L. R., Pereira, L., Guedes, S. da C., … Morais, R. L. de S. (2020). Quality of interactive media use in early childhood and child development: a multicriteria analysis. Jornal de Pediatria, 96(3), 310–317. https://doi.org/10.1016/j.jped.2018.11.015

OECD. (2018). What 15-year-old students in Indonesia know and can do. Programme for International Student Assessment (PISA) Result from PISA 2018, 1–10. Retrieved from http://www.oecd.org/pisa/ Data

Pan, Q. (2019). An interactive teaching mode based on educational games - Case study of acupuncture course. International Journal of Emerging Technologies in Learning, 14(17), 167–181. https://doi.org/10.3991/ijet.v14i17.11205

Rusli, R., Rahman, A., & Abdullah, H. (2020). Student perception data on online learning using heutagogy approach in the Faculty of Mathematics and Natural Sciences of Universitas Negeri Makassar , Indonesia. Data in Brief, 29, 105152. https://doi.org/10.1016/j.dib.2020.105152

Sari, A. C., Fadillah, A. M., Jonathan, J., & Prabowo, M. R. D. (2019). Interactive gamification learning media application for blind children using android smartphone in Indonesia. Procedia Computer Science, 157, 589–595. https://doi.org/10.1016/j.procs.2019.09.018

Scott, N., & Goode, D. (2020). The use of social media (some) as a learning tool in healthcare education: An integrative review of the literature. Nurse Education Today, 87(January), 104357. https://doi.org/10.1016/j.nedt.2020.104357

Slameto. (2015). Belajar dan Faktor-faktor yang Memengaruhinya. Jakarta: Rineka Cipta.

Sun, L., Ruokamo, H., Siklander, P., Li, B., & Devlin, K. (2021). Primary school students’ perceptions of scaffolding in digital game-based learning in mathematics. Learning, Culture and Social Interaction, 28(January 2020), 100457. https://doi.org/10.1016/j.lcsi.2020.100457

Sutopo, A. H. (2012). Teknologi Informasi dan Komunikasi dalam Pendidikan. Yogyakarta: Graha Ilmu.

Untari, R. S., Kamdi, W., Dardiri, A., Hadi, S., & Nurhadi, D. (2020). The development and application of interactive multimedia in project-based learning to enhance students’ achievement for 2D animation making. International Journal of Emerging Technologies in Learning, 15(16), 17–30. https://doi.org/10.3991/ijet.v16i16.16521

Wiana, W., Syaom Barliana, M., & Riyanto, A. A. (2018). The effectiveness of using interactive multimedia based on motion graphic in concept mastering enhancement and fashion designing skill in digital format. International Journal of Emerging Technologies in Learning, 13(2), 4–20. https://doi.org/10.3991/ijet.v13i02.7830

Woonsun, K., & Jaewoo, C. (2014). A Study on Finding out Barriers of Diffusion of Social Media–Assisted Learning: Focusing on the Perception of Learners Using Latent Class Analysis. Procedia - Social and Behavioral Sciences, 131, 166–170. https://doi.org/10.1016/j.sbspro.2014.04.098

Yocom, D., Bashaw, C., Price, D., & Cook, M. (2020). Perceptions of digital storytelling in the classroom. Teaching and Learning in Nursing, 15(3), 164–167. https://doi.org/10.1016/j.teln.2020.01.010

Zainiyati, H. S. (2017). Pengembangan Media Pembelajaran Berbasis ICT (Konsep dan Aplikasi pada Pembelajaran Pendidikan Agama Islam). Jakarta: Kencana.




DOI: http://doi.org/10.11591/ijere.v11i2.22131

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Institute of Advanced Engineering and Science

International Journal of Evaluation and Research in Education (IJERE)
p-ISSN: 2252-8822, e-ISSN: 2620-5440

View IJERE Stats

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.