Gamified Android-Based Academic Information System
Henry Setiana, Seng Hansun
Abstract
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected with academic activities. By implementing the gamification method, it is expected to improve student’s interest on the study programs. Gamification itself is a process with the purpose of changing non-game context into a more interesting application by integrating game thinking, game design, and game mechanics. From the evaluation result, it is concluded that the application has been successfully built and the gamification method has been successfully implemented to improve student’s interest and the most influential gamification features are point and reward.
Keywords
Academic Information System; Android Based System; Game Design; Game Mechanics; Gamification
DOI:
http://doi.org/10.11591/ijere.v6i2.7595
Refbacks
There are currently no refbacks.
Copyright (c) 2017 Institute of Advanced Engineering and Science
International Journal of Evaluation and Research in Education (IJERE) p-ISSN: 2252-8822, e-ISSN: 2620-5440 The journal is published by Institute of Advanced Engineering and Science (IAES) in collaboration with Intelektual Pustaka Media Utama (IPMU)
<div class="statcounter"<a title="Web Analytics Made Easy - StatCounter" href="http://statcounter.com/" target="_blank"<img class="statcounter" src="//c.statcounter.com/11672324/0/2a82bdb4/0/" alt="Web Analytics Made Easy - StatCounter"</div> View IJERE Stats This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License .